12.24.2011

KullGore Low Poly

I'm creating this character, it's supposed to be a demon with a glowing skull but still needs some work, currently it looks like is wearing a chicken head.

I started the concept on photoshop (quick sketch, nothing fancy), then took it to blender but since I'm learning how to model on 3d studio max I decided to give it a try. So the character was modeled in 3ds max, rigged and animated in blender. A way to learn the work-flow between those softwares.

Finally Unity 3d, a quick build of a third person character, a couple of animations, mouse orbit camera and a terrain done with unity3d itself.

Here's the video:


Some images and animations:






video's music: http://soundcloud.com/3uho/untested-xpecimen

Until next time !

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